

- #Sharper image virtual reality headset reviews software#
- #Sharper image virtual reality headset reviews Bluetooth#
#Sharper image virtual reality headset reviews Bluetooth#
The $99.99 retail release of the product improved nearly everything while dropping weight and price, but the one thing I miss from the Innovator Edition is the fancy plastic carrying case with a slot for your Bluetooth controller. That being said, I wish Oculus would add a test pattern into the home menu so I could take a moment and make sure I had the sharpest possible image in the shortest amount of time as it stands I focus on a bit of text and try to make it as sharp as possible before jumping into a game. The focus dial on the top of the headset feels like it has a bit more travel now, and I was able to get a sharper image with a bit of time fiddling with it. I never had a problem with fog across my many playing sessions with the final hardware. The internal fan is gone, replaced by better ventilation.
#Sharper image virtual reality headset reviews software#
You can now find the controller by touch much easier, and a short tutorial included in the software will get you up to speed for how the controls work, including the ability to re-orient your screen if you shift position and activate the pass-through camera so you can look around in a limited fashion without taking the headset off.

Samsung has also adjusted the touchpad on the side of the hardware with a raised circle so you can feel the "button" to tap to interact with things in VR, and since many games and experiences are operated with swipes there is now an indented cross shape on the controls. Your glasses will be just fine, and the whole system is easy to wear over long sessions. Most players won't have the earlier versions of the hardware to form a basis of comparison though, so we'll just say this: The final hardware is both light and comfortable, with an optional top strap if you'd like a bit more support. The downside to the new design is that light gets in a bit around the edges, but it's easy to ignore once a game or experience begins. The padding around the eyes is likewise adjusted to be much more comfortable, and your glasses now fit in the headset without being crushed against your face. The retail Gear VR is lighter than the Innovator Edition, 318 grams compared to 379 grams, and you can feel the difference. Remember, this is something that's going to be strapped to your face for long periods of time, so every bit of weight added is a big deal. The hardware feels surprisingly light in your hand, but it avoids the cheap, creaking feeling of most plastic hardware that weighs this little. Samsung sent us a final, retail unit to try out. Your $99.99 goes towards the optics and the sensors that provide a much smoother experience than your phone's built-in motion sensors, but be aware that you do need one of the compatible Samsung phones listed above. Gear VR is a virtual reality headset that depends on your phone for its computing power and screen. The Gear VR is supposed to be a mass market product, and is in fact the first retail VR headset to be released in the modern wave of VR enthusiasm. Samsung and Oculus had a year to improve the product's fit and finish, software and game selection, and they put that time to good use. The final version of the Gear VR costs only $99.99, which is a $100 price reduction from the Innovator Edition. This is Gear VR, and it's the version of the hardware that's meant for a wide audience, or at least anyone with a Note 5, S6, S6 Edge or S6 Edge Plus.

Samsung and Oculus released the "Innovator Edition" of the mobile virtual reality platform Gear VR in 2014, a first draft of the hardware that was intended for enthusiasts and developers.
